


Luckily you can notice the box later in the level so you’ll know to head back. From this platform there’s a tiny cliff to the upper left. Near the beginning of the stage you’ll find an enemy on an elevated platform. If you go to far you’ll notice the battery, so you can’t miss it.Luckily the box is easily noticeable right beside an enemy. To progress in this level you’ll have to kill all 12 enemies. Jump up to it and climb up to find the next Hidden Box. Go left from this bridge to find a moving platform that will take you to the land with the Hidden Box just off the edge.Īt the end of level sign you’ll notice a small ledge to it’s upper left. Mid-way through the level you’ll bounce up on-top of a bridge. Stage 1 – Collect all the boxes as you progress the story. A roadmap is provided in the stages below.įollow us on twitter for the latest news and giveaways. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Welcome to the trophy guide for Thunder Paw. Zoë remembers any choices that she regrets.Missable trophies: None, level select available. Zoë begins to forget whatever memories she offered to the Yaga. There will be no choice regarding Likho - he will stay at the Enclave. Zoë forces Brian to leave Abnaxus' abode. It is unknown whether the latter is a consequence. In the next Chapter townsmen burn the abode down. Zoë obscures some of the reasons behind her quest from Brian.īrian stays in Abnaxus' abode.

Zoë can warn Ulvic about Jakai, if Ulvic is not arrested.īrian Westhouse learns why Zoë is in Abnaxus' abode. The Azadi concentration camp is not liberated. Shepherd dies in the attack on the Enclave. Likho liberates the Azadi concentration camp. He shoots the EYE operative behind Zoë and tells her to run. Zoë throws her dreamer at Falk, who is shot twice in the chest. Zoë finds the Rooster and Kitten has been shut down.įalk shoots the EYE operative behind Zoë and tells her to run. Likho accuses Kian of not caring about magicals when he calls them "creatures". Likho corrects Kian when he refers to magicals as "creatures". He thanks Zoë for her honesty about the matter.Īnna says Kian is not pulling away this time. Tell Baruti that you want the Hand to have the dataīaruti agrees to giving the data to the Hand. Zoë gives the data to Mira after finding the Hardwire access point.īaruti quits the campaign and leaves Europolis.īaruti is upset and fires Zoë from the campaign.īaruti quits the campaign and leaves Europolis. Zoë can choose to quit or stay on the campaign. Queenie is disappointed with Zoë for keeping the truth from her. Zoë's monologue prior to putting on the Dreamachine focuses on her father's stubbornness.įalk and his employer learn about the dreams. Roman thinks she will remember eventually. Zoë's monologue prior to putting on the Dreamachine contemplates her father's stubborn nature contrasted with her mother's impulsive nature. The drone says Zoë has a history of noncompliance. Na'ane is with Kian on the balcony overlooking Azadir unless you choose to have Likho join you in Azadir in chapter 13 (in which case, Likho will be on the balcony). Kian will not out himself if doing missions with Likho.Įnu reaches for a sword in her final moments.Ĭonfront Na'ane privately and keep her secret Shepherd prevents you from killing Na'ane.Ĭonfront Na'ane immediately, let Likho kill her Zoe is with Reza. Roman asks about their relationship.Ĭonfront Na'ane immediately, spare her life Nela apologises for being confrontational. If Zoë breaks up with Reza, she argues about the meal choice. Zoë can give her memory of this to the Yaga. Zoë has the option to flirt further or correct herself. Zoë accidentally flirts again with Roman. Kian can tell this to Likho in the cloudship. The Warden tells on Vamon to General Hami. London's warehouse with the help of Kidbot.īenrime Salmin is to be executed within the next week. London's warehouse with the help of Shitbot. The table below summarizes the major story choices and the consequences associated with them. Consequences are also signaled in the game, and major decisions are summarized at the end of each Book with statistics collected from other players' games. Minor dialogue choices are found throughout the game major dialogue choices are indicated with the text ".will not forget" or similar wording more story choices are indicated with the text "The Balance has shifted", and a turning of the Balance symbol, shown on the right. Dreamfall Chapters has a system of "choice and consequence".
